HTTP vs WebSocket
HTTP:
- Operates on the transport layer.
- Creates a TCP connection for each request, then closes it after completion (non-persistent).
- Ideal for standard request-response models but not for real-time updates.
WebSocket:
- Establishes a persistent connection between the browser and the server.
- Allows the server to push data to the client without needing client-side requests.
- Useful for real-time applications like chat systems, multiplayer games, and live data feeds.
Key Concepts
WebSocket Connection Process:
- Initiates with an HTTP request, then "upgrades" to a WebSocket connection.
- Persistent connection enables continuous data exchange.
Real-Time Use Cases:
Example: Binance Live Prices:
- Uses a WebSocket connection to receive updates about price changes, chart updates, etc., directly from the server.
- Messages are streamed in real-time, avoiding frequent HTTP requests.
Chat Applications:
- Server pushes messages to clients as events.
Multiplayer Games:
- Server sends updates like player locations, actions, etc., using WebSocket or WebRTC.
WebSocket vs WebRTC
WebSocket:
- Utilizes TCP, ensuring reliable message delivery (all events are received).
- Ideal for applications requiring complete data integrity.
WebRTC:
- Utilizes UDP, allowing some data loss for faster communication.
- Suitable for scenarios like multiplayer games where missing minor updates is acceptable.
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